AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on Android in Israel for Q3 2022
Discover the performance of the top 5 entertainment mascot games on Android in Israel for Q3 2022, including trends in weekly downloads, revenue, and active users.
In Q3 2022, the performance of top entertainment mascot games on the Android platform in Israel showcased interesting trends in weekly downloads, revenue, and active users. Here is a breakdown of how the top 5 apps fared during this period, with data sourced from Sensor Tower.
Sonic Forces: PvP Battle Race by SEGA experienced fluctuations in its weekly metrics. Weekly revenue peaked at around $728 in late June but saw a decline, stabilizing at approximately $239 by the end of September. Weekly downloads started strong at 3.2K in late June, peaked at 4.3K in late August, and then decreased to 1.5K by the end of the quarter. Active users followed a similar trend, starting at 12.9K, peaking at 14.2K in August, and ending at 7.6K in late September.
Sonic Dash Endless Runner Game, another title from SEGA, showed a gradual increase in weekly downloads, starting at 2K in late June and reaching a peak of 3.9K in late August before tapering off to 2.1K by the end of September. Revenue saw modest growth, peaking at $206 in late August. Active users remained relatively stable, fluctuating between 29.3K and 32.9K throughout the quarter.
Minion Rush: Running Game by Gameloft SE had a steady increase in weekly downloads, peaking at 3.7K in early August. Revenue also showed an upward trend, reaching $98 by the end of September. Active users increased from 2.7K in late June to a peak of 6K in mid-August, before stabilizing around 3.4K by the end of the quarter.
Hello Kitty Nail Salon by Budge Studios demonstrated consistent performance in weekly downloads, starting at 1.2K in late June and peaking at 2.1K in late August. Weekly revenue saw minor fluctuations, peaking at $26 in mid-September. Active users increased from 5.6K in late June to a peak of 7.5K in late August, before settling at 5.6K by the end of September.
Sonic Dash 2: Sonic Boom Run, also from SEGA, had varied weekly downloads, starting at 967 in late June, peaking at 1.6K in late August, and ending at 928 by the end of September. Revenue showed modest growth, peaking at $94 in mid-August. Active users fluctuated throughout the quarter, starting at 5K in late June, peaking at 6.1K in late August, and ending at 4.2K in late September.
For more detailed insights and analytics on app performance, visit Sensor Tower.